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The fighting game series Super Smash Bros. from Nintendo, launched in 1999, features an assortment of video game characters from different franchises. There are over 80 playable characters across the series, mostly sourced from Nintendo franchises but with a number of third-party ones as well. There are also other non-player characters that take the form of enemies, bosses, and power-ups.
Personnages jouables
[modifier | modifier le code]Chaque jeu de la série compte un certain nombre de personnages jouables, dits "combattants", qui sont principalement issus de franchises Nintendo. Il y a un total de 82 combattants à travers la série, et six personnages supplémentaires à télécharger pour Super Smash Bros. Ultimate qui doivent encore être dévoilés.[1] C'est avec Super Smash Bros. Brawl que des personnages jouables issus de franchises n'appartenant pas à Nintendo commencent à faire leur apparition. Au début de chaque jeu, certains combattants sont inaccessibles. Pour les débloquer, les joueurs doivent remplir certaines conditions et battre ce combattant dans un match. Dans Super Smash Bros. for Nintendo 3DS and Wii U et Super Smash Bros. Ultimate, les joueurs peuvent créer leurs propres combattants Mii, qui peuvent être personnalisés avec trois styles de combat différents et des pièces de costumes déverrouillables en jouant ou en les achetant en DLC. Plusieurs de ces costumes se basent sur des personnages et des franchises qui ne sont pas représentées dans les jeux, à l'instar de Geno de Super Mario RPG,[2] Heihachi Mishima de Tekken,[3] et Sans d'Undertale.[4] Tous les jeux contiennent des combattants qui partagent un grand nombre de mouvements et de capacités avec un autre combattant de la liste, mais avec des petites différences dans leur présentation et leur gameplay. Dans Ultimate, plusieurs de ces personnages sont officiellement nommés "Combattants Echo". On peut choisir de les afficher à côté ou à l'intérieur du portrait du personnage sur lequel ils se basent.
Personnages non-jouables
[modifier | modifier le code]En plus des personnages jouables, plusieurs personnages non-jouables appear as summonable items via "Assist Trophies" or Poké Balls, background stage hazards, enemies, or bosses in the single-player modes.
Alors que certains de ceux-ci ont été créés spécifiquement pour la série Super Smash Bros., la plupart proviennent de franchises vidéoludiques bien établies, comme pour les personnages jouables.
Summonable
[modifier | modifier le code]Certain items in the Super Smash Bros. series can be used to temporarily summon other characters into battle. The first of these, the Poké Ball, was introduced in the original Super Smash Bros. game. It can be thrown to temporarily call forth a random Pokémon, which will perform one of its signature abilities to attack opponents or affect the battle in other ways. Each Super Smash Bros. game has had a different set of Pokémon that can appear from Poké Balls, though some such as Snorlax and Goldeen have appeared in multiple entries.
Another item, the Assist Trophy, was added in Super Smash Bros. Brawl and functions similarly to the Poké Ball. Players who pick up an Assist Trophy will summon a random character from one of Nintendo's various franchises, causing them to interfere with opponents. Available characters vary between games, and range from supporting members of already represented franchises, such as Super MarioModèle:'s Waluigi[5] and Star FoxModèle:'s Andross, to more obscure characters like the Sheriff, Dr. Kawashima from Brain Age, Saki Amamiya from Sin and Punishment and Takamaru from The Mysterious Murasame Castle. Some Assist Trophies, including Little Mac, Dark Samus and Isabelle, have gone on to appear as playable fighters in later installments. There have also been Assist Trophies based on third-party characters, such as Bomberman, Akira Yuki, and Shovel Knight.
Bosses
[modifier | modifier le code]Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. Some of these bosses were created specifically for the Super Smash Bros. franchise.
Master Hand is a glove-like being that appears in all games to date, serving as the final boss of Classic Mode[6] and, in Super Smash Bros. Melee, the 50th Event Match "Final Destination Match". In Melee, Master Hand is playable via a system glitch.[7] He is also playable in UltimateModèle:'s Adventure Mode if certain requirements are met. Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand, which appears alongside him under certain conditions. Super Smash Bros. for Nintendo 3DS and Wii U introduced a new form, Master Core, a shapeshifting mass of black particles that emerge from Master Hand and Crazy Hand after their defeat.
Super Smash Bros. Melee introduced Giga Bowser, a larger and more monstrous version of Bowser that could be fought in the 51st Event Match, "The Showdown", and as a secret final opponent in the game’s Adventure Mode under certain conditions. Giga Bowser uses the same abilities as Bowser, but is much stronger and has additional effects on his attacks, such as explosions and elemental damage. Giga Bowser later became Bowser's Final Smash in all subsequent games beginning with Super Smash Bros. Brawl, with players able to control him for the duration of the Final Smash.
Tabuu is the villain of Super Smash Bros. BrawlModèle:'s story mode, The Subspace Emissary. He is a humanoid apparition composed of pure energy, with a single eye-shaped object located where a person's stomach would be. He can conjure several weapons for use in battle, including a rapier and large chakram; change his size at will, and teleport. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controlled Master Hand and the true antagonist behind the events of the story.[8]
The Subspace Emissary also features other boss characters,[9] like Petey Piranha, Ridley, Meta Ridley, Porky, and Rayquaza. Ridley eventually became playable in Super Smash Bros. Ultimate, with Meta Ridley as an alternate costume for him, while Petey Piranha became DLC character Piranha Plant's Final Smash. Three original bosses are also featured: Tabuu, the giant cyborg Galleom, and the twin-bodied robot Duon.[10]
Super Smash Bros. Ultimate introduces Galeem, a seraphic menace who serves as the main villain of World of Light. Known as the "lord of light" and "the ultimate enemy", Galeem destroys the Smash Bros. world, robs all the fighters except Kirby of their physical forms, and plans on creating a new world to the point of creating an army of puppet fighters powered by enslaved spirits. Galeem is opposed by Dharkon, a one-eyed creature with many tentacles. Described as the "embodiment of chaos and darkness", Dharkon seeks to defeat Galeem and consume the world in darkness. Galeem and Dharkon are aided by a swarm of Master Hand and Crazy Hand puppets respectively. The mode also features bosses Giga Bowser, Galleom, Ganon, Marx, Rathalos, and Dracula, who also appear as final opponents for different characters in the game's Classic Mode.
Other boss characters from represented franchises may appear as hazards on certain stages and attack the fighters in the middle of a battle, such as the Yellow Devil from Mega Man and Metal Face from Xenoblade Chronicles.
Other
[modifier | modifier le code]Dans tous les jeux de la série, il y a un groupe d'ennemis génériques basés sur d'autres combattants, qu'on doit affronter en grand nombre dans les campagnes solo et les mini-jeux "Smash en Masse". Dans les versions japonaises des jeux, ces personnages sont appelés les mystérieux corps d'armée ennemi fait de menu fretin (謎のザコ敵軍団 ) In the Japanese versions of the games, these characters are called the "Mysterious Small Fry Enemy Corps". In the English localized versions of the games, they are given names that describe their physical form. These include the Fighting Polygon Team in the original game, the Fighting Wire Frames in Melee, the Fighting Alloy Team in Brawl[11] and the Fighting Mii Team in 3DS/Wii U and Ultimate. Along with MeleeModèle:'s Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario series and Octoroks from The Legend of Zelda series.[12] This trend continues into Super Smash Bros. Brawl, which also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army. Many generic enemies from various games appear as part of the "Smash Run" mode in Super Smash Bros. for Nintendo 3DS.
The Subspace Army are the antagonists of Super Smash Bros. Brawl, appearing in The Subspace Emissary and led by the Ancient Minister. Their goal is to pull the entire world into Subspace piece by piece using devices called Subspace Bombs.[13][14] The Sandbag appears in every game's "Home-Run Contest" minigame beginning with Super Smash Bros. Melee. The object is to do as much damage as possible to Sandbag in ten seconds, then strike it with either a Home-Run Bat or a fighting move to launch it as far as possible.[15] Sandbag also appears randomly as an item that drops other items when hit in various other modes in all games from Brawl onward.[16]
Each installment has an in-game announcer who calls out the fighters' names before and after matches, as well as other gameplay elements. The announcer's voice is also used in many of the promotional materials of the games. The role has been taken on by Jeff Manning in the original game, Dean Harrington in Melee, Pat Cashman in Brawl, and Xander Mobus in 3DS/Wii U and Ultimate.[17] The announcer's voice actor traditionally voices Master Hand and Crazy Hand as well.[18][19] Other characters appear in non-interactive forms that do not affect gameplay, such as collectible trophies depicting their likeness or as spectators watching a battle on specific stages.
References
[modifier | modifier le code]- Matt Patches, « Super Smash Bros. DLC will add 5 characters to the roster », sur Polygon
- Jordan Minor, « ‘Undertale’s’ Sans Is Basically a Brand New ‘Smash Bros.’ Fighter », sur Geek.com (consulté le )
- Megan Farokhmanesh, « Super Smash Bros. adds Roy and Ryu to the roster today », sur Polygon (consulté le )
- Peter Glogowski, « Sans from Undertale is getting a costume in Smash Ultimate », Destructoid, (consulté le )
- Gene Park, « Waluigi was robbed and humiliated by Nintendo, and his fans are furious », sur The Washington Post (consulté le )
- « Master Hand » [archive du ] (consulté le )
- puffteam, « Play as Master Hand Glitch (Melee) » [archive du ], IGN Entertainment
- « Mysteries of the Subspace Emissary » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « Petey Piranha » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « Boss Strategies » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « STADIUM: Multi-Man Brawl » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « Adventure - Super Smash Bros. Melee Wiki Guide - IGN », sur IGN
- « The Subspace Army » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « The Enemies From Subspace » [archive du ], Smash Bros. DOJO!!, Smashbros.com
- « More Features: Home-Run Contest », Super Smash Bros. Ultimate (consulté le )
- « STADIUM: Home Run Contest » [archive du ], Smash Bros. DOJO!!, Smashbros.com (consulté le )
- Xander Mobus, « So I guess there was a gaming conference or something with some cool stuff announced? Either way...I'M BACK, BABY! », sur @xandermobusvo, (consulté le )
- Christopher Gates, « ‘Super Smash Bros.’ Announcer Records Funny Voice Clips For NeoGAF Forums » [archive du ], Game Rant,
- Tony Ponce, « Super Smash Bros. 4 Announcer Recorded Custom Lines for Web Forum NeoGAF » [archive du ], Gameranx,
External Links
[modifier | modifier le code]{{Super Smash Bros.}} [[Category:Super Smash Bros.| ]] [[Category:Lists of Nintendo characters|Super Smash Bros.]] [[Category:Super Smash Bros. lists]] [[Category:Super Smash Bros. fighters| ]]