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Module:Sports table/WDL

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-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['titre'] then
		table.insert(t,'|+ ' .. Args['titre'] .. '\n')
	end
	-- Custom header options
	local draw_head_text = Args['entête_nul'] or '<abbr class="abbr" title="Matchs nuls">N</abbr>'
	local loss_first = Args['défaite_avant_nul'] or false
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_penal_points = yesno(Args['show_pénal_points'] or 'no')
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['style_pour_contre'] 	or 'buts'
	local fa_letter, fa_word_min, fa_word_maj
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='b' or for_against_style=='but' or for_against_style=='buts' then
		fa_letter = 'B'
		fa_word_min = 'buts'
		fa_word_maj = 'Buts'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_min = 'points'
		fa_word_maj = 'Points'
	elseif for_against_style=='aucun' then
		hide_for_against = true
	else
		fa_letter = 'B'
		fa_word_min = 'buts'
		fa_word_maj = 'Buts'
	end
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local do_ratio = false
	-- True if exist, false otherwise
	if yesno(use_ratio_val) then do_ratio = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
	tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Groupe">Grp.</abbr>')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'Équipe'..VTE_text)						-- Team col
		tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points">Pts</abbr>')				-- Points col
	tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs joués">J</abbr>')				-- Matches played col
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs gagnés">G</abbr>','border-right-style:hidden;')				-- Win col
		if loss_first then
			tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs perdus">P</abbr>','border-left-style:hidden;border-right-style:hidden;')				-- Loss col
			tt = p_sub.colhead(tt,28,draw_head_text,'border-left-style:hidden;')							-- Draw col
		else
			tt = p_sub.colhead(tt,28,draw_head_text,'border-left-style:hidden;border-right-style:hidden;')							-- Draw col
			tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Matchs perdus">P</abbr>','border-left-style:hidden;')				-- Loss col
		end
		if not hide_for_against then
			tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="'..fa_word_maj..' pour">'..fa_letter..'p</abbr>','border-right-style:hidden;')		-- For col
			tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="'..fa_word_maj..' contre">'..fa_letter..'c</abbr>','border-left-style:hidden;border-right-style:hidden;')	-- Against col
			if not do_ratio then
				tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Différence de '..fa_word_min..'">Diff</abbr>','border-left-style:hidden;')	-- Difference col
			else
				tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Ratio de '..fa_word_min..'">R'..fa_letter..'</abbr>','border-left-style:hidden;')	-- Ratio col
			end
		end
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points de bonification">Bon</abbr>')			-- Bonus/Bonification points col
	end
	if show_penal_points then
		tt = p_sub.colhead(tt,28,'<abbr class="abbr" title="Points de pénalité">Pén</abbr>')			-- Pénalisation points col
	end
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	
	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw']                 or false	
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii]) or	tonumber(Args['pf_'..team_code_ii]) or 0
	local gaig = tonumber(Args['ga_'..team_code_ii]) or	tonumber(Args['pa_'..team_code_ii]) or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local bonus_pts = tonumber(Args['bonuspoints_'..team_code_ii]) or 0
	local penal_pts = tonumber(Args['pénalpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts + bonus_pts - penal_pts

	-- Show for/against
	local for_against_style = Args['style_pour_contre'] 	or 'buts'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='aucun' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='&minus;'..-gcomp
		end
	end
	-- Show Bonif /Pénalités
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_penal_points = yesno(Args['show_pénal_points'] or 'no')
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- Row building
		-- Add &minus; for negative point totals
	table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
	if points<0 then
		table.insert(t,'&minus;'..-points..hth_string)
	else
		table.insert(t,points..hth_string)
	end
	table.insert(t,'\n')
	
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	if full_table then
		table.insert(t,'| style="'..ii_fw..bg_col..';border-right-style:hidden;" |'..wins..'\n') 		-- Won
		
		if loss_first then
			table.insert(t,'| style="'..ii_fw..bg_col..';border-left-style:hidden;border-right-style:hidden;" |'..losses..'\n') 	-- Lost
			table.insert(t,'| style="'..ii_fw..bg_col..';border-left-style:hidden;" |'..draws..'\n') 		-- Drawn
		else
			table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;border-right-style:hidden;" |'..draws..'\n') 		-- Drawn
			table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;" |'..losses..'\n') 	-- Lost
		end
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'border-right-style:hidden;" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;border-right-style:hidden;" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'border-left-style:hidden;" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if show_bonus_points then
		if bonus_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..-bonus_pts..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..bonus_pts..'\n')
		end
	end
	if show_penal_points then
		if penal_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..-penal_pts..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..penal_pts..'\n')
		end
	end

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = { A='Qualifié pour le tour suivant', C='Champion', D='Disqualifié',
		E='Éliminé', H='Hôte', I='Invité', O='Vainqueur des barrages', P='Promu', Q='Qualifié pour la phase indiquée',
		R='Relégué', T='Qualifié, mais pas encore à la phase particulière indiquée',
		X='?', Y='?', Z='?'} 
	status_called = { A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false} 
	local status_letters = 'ACDEHIOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp