Utilisateur:YS1/sspge

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<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>20</iVassalPowerModifier> <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PHILOSOPHICAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ALEXANDER_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_ASOKA</Type> <Description>TXT_KEY_LEADER_ASOKA</Description> <Civilopedia>TXT_KEY_LEADER_ASOKA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_ASOKA</ArtDefineTag> <iWonderConstructRand>40</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>20</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>110</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_RESERVE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_TOWN</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ASOKA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_AUGUSTUS</Type> <Description>TXT_KEY_LEADER_AUGUSTUS</Description> <Civilopedia>TXT_KEY_LEADER_AUGUSTUS_CAESAR_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_AUGUSTUS</ArtDefineTag> <iWonderConstructRand>40</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>100</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>20</iVassalPowerModifier> <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CREATIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_BISMARCK</Type> <Description>TXT_KEY_LEADER_BISMARCK</Description> <Civilopedia>TXT_KEY_LEADER_BISMARCK_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_BISMARCK</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>6</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>70</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>90</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>20</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COLLATERAL</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_BISMARCK_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_BRENNUS</Type> <Description>TXT_KEY_LEADER_BRENNUS</Description> <Civilopedia>TXT_KEY_LEADER_BRENNUS_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_BRENNUS</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>0</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>80</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>40</iDemandRebukedWarProb> <iRazeCityProb>50</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_ORGANIZED_RELIGION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_BRENNUS_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_CATHERINE</Type> <Description>TXT_KEY_LEADER_CATHERINE</Description> <Civilopedia>TXT_KEY_LEADER_CATHERINE_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_CATHERINE</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>20</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>80</iLimitedWarRand> <iLimitedWarPowerRatio>110</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>80</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>-20</iVassalPowerModifier> <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_CREATIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>25</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_CHURCHILL</Type> <Description>TXT_KEY_LEADER_CHURCHILL</Description> <Civilopedia>TXT_KEY_LEADER_WINSTON_CHURCHILL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_CHURCHILL</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>6</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>40</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_CYRUS</Type> <Description>TXT_KEY_LEADER_CYRUS</Description> <Civilopedia>TXT_KEY_LEADER_CYRUS_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_CYRUS</ArtDefineTag> <iWonderConstructRand>40</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>5</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CYRUS_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_ELIZABETH</Type> <Description>TXT_KEY_LEADER_ELIZABETH</Description> <Civilopedia>TXT_KEY_LEADER_ELIZABETH_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_ELIZABETH</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>9</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>300</iMaxWarRand> <iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>200</iLimitedWarRand> <iLimitedWarPowerRatio>90</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_FREE_RELIGION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PHILOSOPHICAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ELIZABETH_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_FREDERICK</Type> <Description>TXT_KEY_LEADER_FREDERICK</Description> <Civilopedia>TXT_KEY_LEADER_FREDERICK_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_FREDERICK</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PHILOSOPHICAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_WORKER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_TOWN</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_FREDERICK_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_GANDHI</Type> <Description>TXT_KEY_LEADER_GANDHI</Description> <Civilopedia>TXT_KEY_LEADER_GANDHI_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_GANDHI</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>2</iBaseAttitude> <iBasePeaceWeight>10</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>20</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>400</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>200</iLimitedWarRand> <iLimitedWarPowerRatio>80</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>15</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>NONE</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>-20</iVassalPowerModifier> <FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_PHILOSOPHICAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>25</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>10000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_WORKER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_TOWN</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_GANDHI_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_GENGHIS_KHAN</Type> <Description>TXT_KEY_LEADER_GENGHIS_KHAN</Description> <Civilopedia>TXT_KEY_LEADER_GENGHIS_KHAN_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_GENGHIS_KHAN</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>0</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>50</iMaxWarRand> <iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>40</iLimitedWarRand> <iLimitedWarPowerRatio>130</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>80</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>20</iDemandRebukedSneakProb> <iDemandRebukedWarProb>50</iDemandRebukedWarProb> <iRazeCityProb>75</iRazeCityProb> <iBuildUnitProb>35</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>50</iVassalPowerModifier> <FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>25</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_PILLAGE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_GENGHISKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_HANNIBAL</Type> <Description>TXT_KEY_LEADER_HANNIBAL</Description> <Civilopedia>TXT_KEY_LEADER_HANNIBAL_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_HANNIBAL</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>80</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>10</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HANNIBAL_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_HATSHEPSUT</Type> <Description>TXT_KEY_LEADER_HATSHEPSUT</Description> <Civilopedia>TXT_KEY_LEADER_HATSHEPSUT_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_HATSHEPSUT</ArtDefineTag> <iWonderConstructRand>40</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>9</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>200</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CREATIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>2</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers/> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_HUAYNA_CAPAC</Type> <Description>TXT_KEY_LEADER_HUAYNA_CAPAC</Description> <Civilopedia>TXT_KEY_LEADER_HUAYNA_CAPAC_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_HUAYNA_CAPAC</ArtDefineTag> <iWonderConstructRand>40</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>80</iLimitedWarRand> <iLimitedWarPowerRatio>110</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>10</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HUAYNACAPAC_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_ISABELLA</Type> <Description>TXT_KEY_LEADER_ISABELLA</Description> <Civilopedia>TXT_KEY_LEADER_ISABELLA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_ISABELLA</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>6</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>60</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>25</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ISABELLA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_JULIUS_CAESAR</Type> <Description>TXT_KEY_LEADER_JULIUS_CAESAR</Description> <Civilopedia>TXT_KEY_LEADER_JULIUS_CAESAR_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_JULIUS_CAESAR</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>4</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>100</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>10</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>20</iVassalPowerModifier> <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CAESAR_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_KUBLAI_KHAN</Type> <Description>TXT_KEY_LEADER_KUBLAI_KHAN</Description> <Civilopedia>TXT_KEY_LEADER_KUBLAI_KHAN_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_KUBLAI_KHAN</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>1</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>10</iDemandRebukedWarProb> <iRazeCityProb>25</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CREATIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_KUBLAIKHAN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_LOUIS_XIV</Type> <Description>TXT_KEY_LEADER_LOUISXIV</Description> <Civilopedia>TXT_KEY_LEADER_LOUISXIV_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_LOUIS_XIV</ArtDefineTag> <iWonderConstructRand>50</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>1</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>20</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>130</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>10</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CREATIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK_CITY</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_LOUIS_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_MANSA_MUSA</Type> <Description>TXT_KEY_LEADER_MANSA_MUSA</Description> <Civilopedia>TXT_KEY_LEADER_MANSA_MUSA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_MANSA_MUSA</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>9</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>20</iNoTechTradeThreshold> <iTechTradeKnownPercent>0</iTechTradeKnownPercent> <iMaxGoldTradePercent>20</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>400</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>200</iLimitedWarRand> <iLimitedWarPowerRatio>90</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>20</iDemandRebukedSneakProb> <iDemandRebukedWarProb>5</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>-20</iVassalPowerModifier> <FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>1</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>1</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>20</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_EXPLORE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_MANSAMUSA_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_CHINESE_LEADER</Type> <Description>TXT_KEY_LEADER_CHINESE_LEADER</Description> <Civilopedia>TXT_KEY_LEADER_CHINESE_LEADER_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_CHINESE_LEADER</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>1</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>50</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>5</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>30</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_PILLAGE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WATERMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_MAOZEDONG_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_MEHMED</Type> <Description>TXT_KEY_LEADER_MEHMED</Description> <Civilopedia>TXT_KEY_LEADER_MEHMED_II_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_MEHMED</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>100</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>60</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>20</iDemandRebukedSneakProb> <iDemandRebukedWarProb>40</iDemandRebukedWarProb> <iRazeCityProb>25</iRazeCityProb> <iBuildUnitProb>40</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_VASSALAGE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COLLATERAL</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_MEHMED_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_MONTEZUMA</Type> <Description>TXT_KEY_LEADER_MONTEZUMA</Description> <Civilopedia>TXT_KEY_LEADER_MONTEZUMA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_MONTEZUMA</ArtDefineTag> <iWonderConstructRand>0</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>0</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>50</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>50</iMaxWarRand> <iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>40</iLimitedWarRand> <iLimitedWarPowerRatio>130</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>80</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>10</iDemandRebukedWarProb> <iRazeCityProb>50</iRazeCityProb> <iBuildUnitProb>35</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>25</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>15</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>30</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_MONTEZUMA_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_NAPOLEON</Type> <Description>TXT_KEY_LEADER_NAPOLEON</Description> <Civilopedia>TXT_KEY_LEADER_NAPOLEON_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_NAPOLEON</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>0</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>60</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>100</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>40</iLimitedWarRand> <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>10</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>40</iBuildUnitProb> <iBaseAttackOddsChange>6</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>20</iVassalPowerModifier> <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>25</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_NAPOLEON_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_PETER</Type> <Description>TXT_KEY_LEADER_PETER</Description> <Civilopedia>TXT_KEY_LEADER_PETER_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_PETER</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>1</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>10</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>120</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>20</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PHILOSOPHICAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>20</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_PETER_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_PETER_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_QIN_SHI_HUANG</Type> <Description>TXT_KEY_LEADER_QIN_SHI_HUANG</Description> <Civilopedia>TXT_KEY_LEADER_QIN_SHI_HUANG_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_QIN_SHI_HUANG</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>300</iMaxWarRand> <iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>80</iLimitedWarRand> <iLimitedWarPowerRatio>110</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_BUREAUCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>30</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COLLATERAL</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_SHIHHUANGTI_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_RAMESSES</Type> <Description>TXT_KEY_LEADER_RAMESSES</Description> <Civilopedia>TXT_KEY_LEADER_RAMESSES_II_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_RAMESSES</ArtDefineTag> <iWonderConstructRand>50</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>6</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>60</iTechTradeKnownPercent> <iMaxGoldTradePercent>15</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_CULTURE</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_RESERVE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_HATSHEPSUT_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_RAGNAR</Type> <Description>TXT_KEY_LEADER_RAGNAR</Description> <Civilopedia>TXT_KEY_LEADER_RAGNAR_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_RAGNAR</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>0</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>50</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>90</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>40</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>80</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>80</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>50</iRazeCityProb> <iBuildUnitProb>40</iBuildUnitProb> <iBaseAttackOddsChange>6</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_HEREDITARY_RULE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_RAGNAR_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_FRANKLIN_ROOSEVELT</Type> <Description>TXT_KEY_LEADER_ROOSEVELT</Description> <Civilopedia>TXT_KEY_LEADER_ROOSEVELT_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_FRANKLIN_ROOSEVELT</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>1</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>15</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>10</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>300</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>50</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>20</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_ORGANIZED</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_TOWN</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_ROOSEVELT_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_SALADIN</Type> <Description>TXT_KEY_LEADER_SALADIN</Description> <Civilopedia>TXT_KEY_LEADER_SALADIN_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_SALADIN</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>4</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>40</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>100</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>10</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_SPIRITUAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_RELIGION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>10000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>10</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_MIDDLE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_SALADIN_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_SHAKA</Type> <Description>TXT_KEY_LEADER_SHAKA</Description> <Civilopedia>TXT_KEY_LEADER_SHAKA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_SHAKA</ArtDefineTag> <iWonderConstructRand>10</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>50</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>50</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>80</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>40</iDemandRebukedWarProb> <iRazeCityProb>50</iRazeCityProb> <iBuildUnitProb>40</iBuildUnitProb> <iBaseAttackOddsChange>4</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>20</iVassalPowerModifier> <FavoriteCivic>CIVIC_POLICE_STATE</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>10</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>40</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_PILLAGE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_SHAKA_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_STALIN</Type> <Description>TXT_KEY_LEADER_STALIN</Description> <Civilopedia>TXT_KEY_LEADER_JOSEF_STALIN_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_STALIN</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>2</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>1</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>80</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>110</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>50</iDogpileWarRand> <iMakePeaceRand>60</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>25</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>6</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_STATE_PROPERTY</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_INDUSTRIOUS</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_PRODUCTION</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_ATTACK</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_CATHERINE_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_TOKUGAWA</Type> <Description>TXT_KEY_LEADER_TOKUGAWA</Description> <Civilopedia>TXT_KEY_LEADER_TOKUGAWA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_TOKUGAWA</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>-1</iBaseAttitude> <iBasePeaceWeight>1</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>2</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>5</iNoTechTradeThreshold> <iTechTradeKnownPercent>100</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>4</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>60</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>25</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>60</iDemandRebukedSneakProb> <iDemandRebukedWarProb>25</iDemandRebukedWarProb> <iRazeCityProb>25</iRazeCityProb> <iBuildUnitProb>30</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>4</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_AGGRESSIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>2</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>5</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>10000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>5</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>10</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>50</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>90</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_CITY_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_TOKUGAWA_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_VICTORIA</Type> <Description>TXT_KEY_LEADER_VICTORIA</Description> <Civilopedia>TXT_KEY_LEADER_VICTORIA_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_VICTORIA</ArtDefineTag> <iWonderConstructRand>30</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>0</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_PLEASED</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_IMPERIALIST</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>500</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>80</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_RESERVE_SEA</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_VICTORIA_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_WANGKON</Type> <Description>TXT_KEY_LEADER_WANGKON</Description> <Civilopedia>TXT_KEY_LEADER_WANG_KON_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_WANGKON</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>20</iTechTradeKnownPercent> <iMaxGoldTradePercent>15</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>100</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>120</iLimitedWarRand> <iLimitedWarPowerRatio>100</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>40</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>40</iDemandRebukedSneakProb> <iDemandRebukedWarProb>20</iDemandRebukedWarProb> <iRazeCityProb>10</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>0</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_FINANCIAL</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_PROTECTIVE</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_GOLD</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_SCIENCE</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_COUNTER</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers/> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_EARLY</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WANGKON_LATE</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> <LeaderHeadInfo> <Type>LEADER_WASHINGTON</Type> <Description>TXT_KEY_LEADER_WASHINGTON</Description> <Civilopedia>TXT_KEY_LEADER_WASHINGTON_PEDIA</Civilopedia> <ArtDefineTag>ART_DEF_LEADER_WASHINGTON</ArtDefineTag> <iWonderConstructRand>20</iWonderConstructRand> <iBaseAttitude>0</iBaseAttitude> <iBasePeaceWeight>8</iBasePeaceWeight> <iPeaceWeightRand>3</iPeaceWeightRand> <iWarmongerRespect>0</iWarmongerRespect> <iRefuseToTalkWarThreshold>8</iRefuseToTalkWarThreshold> <iNoTechTradeThreshold>10</iNoTechTradeThreshold> <iTechTradeKnownPercent>30</iTechTradeKnownPercent> <iMaxGoldTradePercent>5</iMaxGoldTradePercent> <iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent> <iMaxWarRand>200</iMaxWarRand> <iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio> <iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio> <iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent> <iLimitedWarRand>160</iLimitedWarRand> <iLimitedWarPowerRatio>110</iLimitedWarPowerRatio> <iDogpileWarRand>100</iDogpileWarRand> <iMakePeaceRand>20</iMakePeaceRand> <iDeclareWarTradeRand>40</iDeclareWarTradeRand> <iDemandRebukedSneakProb>100</iDemandRebukedSneakProb> <iDemandRebukedWarProb>0</iDemandRebukedWarProb> <iRazeCityProb>0</iRazeCityProb> <iBuildUnitProb>25</iBuildUnitProb> <iBaseAttackOddsChange>2</iBaseAttackOddsChange> <iAttackOddsChangeRand>8</iAttackOddsChangeRand> <iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange> <iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange> <iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange> <iLostWarAttitudeChange>-1</iLostWarAttitudeChange> <iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor> <iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit> <iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor> <iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit> <iSameReligionAttitudeChange>1</iSameReligionAttitudeChange> <iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor> <iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit> <iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange> <iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor> <iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit> <iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor> <iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit> <iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor> <iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit> <iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor> <iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit> <iShareWarAttitudeChange>1</iShareWarAttitudeChange> <iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor> <iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit> <iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange> <iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor> <iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit> <DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold> <NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold> <TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold> <StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold> <HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold> <HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold> <MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold> <DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold> <DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold> <StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold> <StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold> <AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold> <ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold> <OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold> <DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold> <PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold> <VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold> <iVassalPowerModifier>0</iVassalPowerModifier> <FavoriteCivic>CIVIC_FREE_SPEECH</FavoriteCivic> <Traits> <Trait> <TraitType>TRAIT_EXPANSIVE</TraitType> <bTrait>1</bTrait> </Trait> <Trait> <TraitType>TRAIT_CHARISMATIC</TraitType> <bTrait>1</bTrait> </Trait> </Traits> <Flavors> <Flavor> <FlavorType>FLAVOR_MILITARY</FlavorType> <iFlavor>5</iFlavor> </Flavor> <Flavor> <FlavorType>FLAVOR_GROWTH</FlavorType> <iFlavor>2</iFlavor> </Flavor> </Flavors> <ContactRands> <ContactRand> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactRand>50</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactRand>100</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactRand>250</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactRand>1000</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactRand>80</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactRand>20</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactRand>5</iContactRand> </ContactRand> <ContactRand> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactRand>20</iContactRand> </ContactRand> </ContactRands> <ContactDelays> <ContactDelay> <ContactType>CONTACT_RELIGION_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_CIVIC_PRESSURE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_JOIN_WAR</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_STOP_TRADING</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_GIVE_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_ASK_FOR_HELP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEMAND_TRIBUTE</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_OPEN_BORDERS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_DEFENSIVE_PACT</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_PEACE_TREATY</ContactType> <iContactDelay>10</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_TECH</ContactType> <iContactDelay>30</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_BONUS</ContactType> <iContactDelay>20</iContactDelay> </ContactDelay> <ContactDelay> <ContactType>CONTACT_TRADE_MAP</ContactType> <iContactDelay>50</iContactDelay> </ContactDelay> </ContactDelays> <MemoryDecays> <MemoryDecay> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryRand>200</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType> <iMemoryRand>150</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryRand>50</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType> <iMemoryRand>30</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType> <iMemoryRand>10</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryRand>100</iMemoryRand> </MemoryDecay> <MemoryDecay> <MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType> <iMemoryRand>20</iMemoryRand> </MemoryDecay> </MemoryDecays> <MemoryAttitudePercents> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR</MemoryType> <iMemoryAttitudePercent>-300</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_US</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_NUKED_FRIEND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_CITY</MemoryType> <iMemoryAttitudePercent>-250</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType> <iMemoryAttitudePercent>-200</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_SPY_CAUGHT</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_GIVE_HELP</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REFUSED_HELP</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_REJECTED_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_RELIGION</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType> <iMemoryAttitudePercent>100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_CIVIC</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>50</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_STOPPED_TRADING</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_MADE_DEMAND</MemoryType> <iMemoryAttitudePercent>-100</iMemoryAttitudePercent> </MemoryAttitudePercent> <MemoryAttitudePercent> <MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType> <iMemoryAttitudePercent>10</iMemoryAttitudePercent> </MemoryAttitudePercent> </MemoryAttitudePercents> <NoWarAttitudeProbs> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_ANNOYED</AttitudeType> <iNoWarProb>20</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType> <iNoWarProb>70</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_PLEASED</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> <NoWarAttitudeProb> <AttitudeType>ATTITUDE_FRIENDLY</AttitudeType> <iNoWarProb>100</iNoWarProb> </NoWarAttitudeProb> </NoWarAttitudeProbs> <UnitAIWeightModifiers> <UnitAIWeightModifier> <UnitAIType>UNITAI_RESERVE</UnitAIType> <iWeightModifier>100</iWeightModifier> </UnitAIWeightModifier> </UnitAIWeightModifiers> <ImprovementWeightModifiers> <ImprovementWeightModifier> <ImprovementType>IMPROVEMENT_TOWN</ImprovementType> <iWeightModifier>20</iWeightModifier> </ImprovementWeightModifier> </ImprovementWeightModifiers> <DiplomacyIntroMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId/> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_INTRO</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyIntroMusicPeace> <DiplomacyMusicPeace> <DiploMusicPeaceEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_EARLY_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_MIDDLE</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> <DiploMusicPeaceEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WASHINGTON_LATE_LP</DiploScriptId> </DiploMusicPeaceEra> </DiplomacyMusicPeace> <DiplomacyIntroMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> </DiploMusicWarEra> </DiplomacyIntroMusicWar> <DiplomacyMusicWar> <DiploMusicWarEra> <EraType>ERA_ANCIENT</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_CLASSICAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MEDIEVAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_RENAISSANCE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_INDUSTRIAL</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_MODERN</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> <DiploMusicWarEra> <EraType>ERA_FUTURE</EraType> <DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId> </DiploMusicWarEra> </DiplomacyMusicWar> </LeaderHeadInfo> </LeaderHeadInfos> </Civ4LeaderHeadInfos>